SFU Surrey Campus Workshops


Engineering and Computer Science Workshops by Science AL!VE

Science AL!VE presents free daily (monday to friday) workshops for Grade 4 to 10 classes starting in October 2019 at Simon Fraser University’s Surrey Campus.

We will be running 1 morning workshop session and 1 afternoon workshop session.

Schedule

9:30am to 11:30am - morning workshop

11:30am to 12:00pm - lunch

12:00pm to 2:00pm - afternoon workshop

Teachers are welcome to sign up for a half day (1 workshop) or a full day (2 workshops).

Workshops run from October 21, 2019 to December 13, 2019.

sfu surrey campus WORKSHOP REGISTRATION is currently full FOR OCTOBER TO DECEMBER.

Workshop Topics:

Curriculum focuses on design, critical, and creative thinking while introducing engineering and computational concepts.

GRADES 4-5

CODING - Binary and Spheros

  • Students will use teamwork and their mathematics to guide Sphero robots through a maze. They will then learn how coders and computers use binary to interpret any number using only "0" and "1". Students will then use their new found knowledge to create a take home project using a binary alphabet.

engineering - Anti-Erosion Structures and Windmills

  • Students will use teamwork to develop an anti-erosion structure to protect the sandy shores in the town of Seaside. They will then channel their engineering skills to make a windmill to demonstrate how we can harness the renewable energy of wind.

GRADES 5-6

CODING - Microbits and Computer Board Games

  • Students will get the chance to battle their friends with a new version of rock, paper, scissors, by coding their very own Microbits. They will then use teamwork and great communication as the student playing the "computer" guides their "robot" mouse through a maze to collect as many cheeses as they can. Finally we will end with a magical card game (which is actually created using math).

engineering - Environmental Housing Development, Tragedy of the Commons, and Windmills

  • Students will work together to develop and environmentally friendly housing development to protect key species. They will incorporate environmentally friendly building materials, provide efficient water management, as well as engineer the house to consume less non-renewable energy. Students will then be introduced to the concept of the Tragedy of the Commons as well as use their engineering skills to make a windmill to demonstrate how we can harness the renewable energy of wind.

GRADES 7-8

coding - Edison Robots and Computer Battleship

  • Students will use teamwork and their building skills to turn the ordinary Edison robot into a functioning machine. Student will then play a new and improved game of Battleship, but they will play it just like computers by using linear and binary sorting methods.

ENGINEERING - Zero Waste Housing Engineering and Detecting Raising Water Temperatures

  • Students will work together to engineering a housing development while protecting key species that can be found in B.C. such as the Northern Raccoon and the Douglas Squirrel. They will then use Arduino to develop a temperature sensor that can be used to detect the rising temperature in water.

GRADES 9-10

CODING - Arduino Coding and App Development

  • Students will work together to code microcontrollers called Arduino using C/C++ which they can then turn into a robot of their very own design. They will then be introduced to a potential career in coding by designing their own app that they can publish in Play Store.

ENGINEERING - Eco Friendly Waste-Water Treatment Plant Development, Global Water Distribution, and Detecting Raising Water Temperatures

  • Students will work together to develop an eco-friendly waste-water treatment to reduce the energy consumption and the environmental footprint produced by conventional wastewater treatment plants. Students will then learn about the global water distribution as well as use Arduino to develop a temperature sensor that can be used to detect the rising temperature in water.